I’m Guillaume, a programmer at Dontnod Entertainment. Part of a cross project team, I work/worked on Vampyr, The Awesome Adventures of Captain Spirit, Life is Strange 2 and other unannounced projects.
I am making, extending, maintaining many tools for Unreal Engine 4 as well as proprietary tools used by Dontnod’s development teams such as:
- Data Mining system.
- Google Maps like levels display.
- Maya and Motionbuilder Animation Pipeline. Tooling and communication with Unreal Engine.
- 3DS Max/Maya/Unreal Engine Asset Pipeline.
But I also have strong interest in gameplay programming and game feel, I occasionally do game jams with my friends.
On my spare time, I love to hangout, play narrative games and watch movies/TV shows.