I’m Guillaume, a Gameplay/Tools programmer at Dontnod Entertainment. I’m currently creating features, systems and associated edition/debug tools on an unannounced project.

Previously, being part of a cross project team as a Tools/Engine programmer, I worked on Vampyr, The Awesome Adventures of Captain Spirit, Life is Strange 2 and Tell Me Why.

I made, extended, maintained many tools for Unreal Engine 4 as well as proprietary tools used by Dontnod’s development teams such as:

  • Data Mining system.
  • Google Maps like levels display.
  • Maya and Motionbuilder Animation Pipeline. Tooling and communication with Unreal Engine.
  • 3DS Max/Maya/Unreal Engine Asset Pipeline.

But I have strong interest in gameplay programming and game feel, I occasionally do game jams with my friends.

On my spare time, I love to hangout, play narrative games and watch movies/TV shows.