About
Hey,
I’m Guillaume, a Gameplay/Tools programmer at Dontnod Entertainment. I’m currently creating features, systems and associated edition/debug tools on an unannounced project.
Previously, being part of a cross project team as a Tools/Engine programmer, I worked on Vampyr, The Awesome Adventures of Captain Spirit, Life is Strange 2 and Tell Me Why.
I made, extended, maintained many tools for Unreal Engine 4 as well as proprietary tools used by Dontnod’s development teams such as:
- Data Mining system.
- Google Maps like levels display.
- Maya and Motionbuilder Animation Pipeline. Tooling and communication with Unreal Engine.
- 3DS Max/Maya/Unreal Engine Asset Pipeline.
But I have strong interest in gameplay programming and game feel, I occasionally do game jams with my friends.
On my spare time, I love to hangout, play narrative games and watch movies/TV shows.